![]() The build will feature the new Hunter screen, complete with some pre-rolled items for you to play around with. We appreciate your patience, as we are doing the best we can. It is still a bit risky, so we might be delayed. We are working extra hours these days to try and complete the next build for next Friday (30th). We are very serious about making everything achievable for free, so you will be able to Trade for premium currency and get that Vault space you want, if you put in the time. This does not mean you have to pay real money, though. At the end of the day, if you want to have a lot of space, you will have to invest premium currency. It is a great way of saving costs for us, with no cost to our players.Ĭ) Really big Vault space will have to be purchased with premium currency. So we will surely implement a system that gives you VERY limited inventory space when you start out, but allows you to unlock (for free) more space as you progress in the game. Also, in every free-to-play game, the majority of accounts are "noob" accounts that never get into the endgame. But later in the game, when you are trying to make a profit with Trade or chasing for that perfect roll, it can be vital. When you are just starting out, having a lot of storage space is pretty much meaningless - a luxury at best. By saving costs we can be more generous.ī) Begginers need less Vault space than veterans. Money saved in server costs means that we need to make less money to support the game, which means less need for aggressive monetization. In every system in Relic Hunters we try to design things smartly, with low server costs in mind. Increasing item carrying capacity means that server costs go up for every single player account. ![]() How will we decide on available Vault space?Ī) Vault space costs real money to us. ![]() We understand that Vault space is a very contentious subject in looter games, so we are giving it serious thought and we have come up with some guidelines: We still have to decide how big the Vault will be, and we will do so over time with the help of our Founders. We know it is not much, but the Backpack is meant as a "quick access" for your most-used items, or recently-dropped ones.Īt any time (or when your Backpack is full) you can send items to your Vault - that is your bigger, long-term storage. Each Slot will have a capacity for 12 items. Those little squares on the side of the slots are your Backpack. You can re-use Gear between Hunters, but not the entire build! Raff: Heavy Clothes, Light Shields, Sash, Accessory, Shoes, PotionĮven though there is overlap in some Slots, we want every single Hunter to have a unique combination of item Types that they can equip. Pinkyy: Heavy Clothes, Armor, Gadget, Medal, Boots, PotionĪce: Light Clothes, Light Shields, Gadget, Accessory, Shoes, Potion Jimmy: Light Clothes, Heavy Shields, Gloves, Medal, Shoes, Potion Here is the current list for each of the 4 Hunters on the Alpha: There are 6 Gear Slots on the left side, as well as 2 Weapon Slots (Primary and Seconday) and 2 Relic Slots (Relic Weapon and Relic Gear) on the right.Īs we explained on update #51, each Hunter will have different Types of Gear that they can equip on each Slot. We wanted something sleek and cool that would work the same way regardless of your screen (4:3, Widescreen, Ultrawide) and input device (mouse+keyboard, gamepad, touchscreen), that showed all the important information at a glance with no sub-screens, and allowed you to view and equip items with a single click. The Destiny UI influence is still very obvious, but I think we finally hit a point where it fits our game perfectly, and has its own flavor and identity.
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